Code 101

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Randy B
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Re: Code 101

Post by Randy B » Sat May 03, 2008 10:30 pm

hobie16 wrote:Looks like their both D-stops.
In the second example the D is for (in best Homer) Doh!

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Re: Code 101

Post by CMGUY89 » Sat May 03, 2008 11:19 pm

EeyoresButterfly wrote:This one happened at Philhar. When I worked FLand in 04, Philhar had all kinds of issues with the Proscenium Arch. The arch is not one piece (that would make too much sense), but three pieces: the top and two sides. All three are supposed to raise and lower simultaneously. For some reason, the right side either fails to raise or fails to lower, which means we have to call maintenance, fix it, and do a test run.

On the day in question, we were doing the test run, and the film ripped in half! How does that even happen? We had to fly the film in from somewhere because we didn't have any other copies of the new film. (The old film did not match the timing of the effects, so we didn't have the option of using it). We were down from about 10 in the morning to 9 or 10 at night if I remember correctly. I got to tell lots of guests that we were down and had no foggy idea when we would be back up. This was when it was the newest and highest rated attraction in all WDW, people were not happy.
That sounds like a series of 101s over at nemo. A guest of rather large size insisted on taking her ecv/power chair on the ADA clam. Even though the clam is not made to make to support that amount of weight. The clam came off the track and they had to evac. Maint was able to put it back on but it came off the next day again. The clam was removed, sent back to central shops to be fixed. It came back and broke again. In the end Imagineering had to build another one to bring to us.


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Re: Code 101

Post by EeyoresButterfly » Sat May 03, 2008 11:59 pm

I've heard the arch is not as temperamental as it used to be. I remember during Easter Weekend 04 they actually locked the arch so that it could not descend to keep it from going 101 during a Phase 4 day. It started out that way, but it was eventually vetoed since you could easily tell that something was supposed to be there.


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Re: Code 101

Post by Rob562 » Sun May 04, 2008 12:35 am

EeyoresButterfly wrote:This one happened at Philhar. When I worked FLand in 04, Philhar had all kinds of issues with the Proscenium Arch. The arch is not one piece (that would make too much sense), but three pieces: the top and two sides. All three are supposed to raise and lower simultaneously. For some reason, the right side either fails to raise or fails to lower, which means we have to call maintenance, fix it, and do a test run.
Side comment: My guess is that it's that way because there isn't enough fly space above the stage to lift the whole archway as one piece. They can "stack" the sides and the top in less vertical space.
Similar concept is the submarine setpiece on American Adventure. The top of the mast extends up as it rises into the scene and then retracts down (kind of like a power car antenna) as the sub lowers at the end because there isn't enough room under the stage for the whole thing to fit.

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Re: Code 101

Post by bpgstudios » Sun May 04, 2008 6:19 am

EeyoresButterfly wrote:I've heard the arch is not as temperamental as it used to be.
This is true. The only reason it would break now is if some dumb kid decides he's going to be the show and gets up on stage.

btw the arch breaks into 3 pieces because the two vertical columns lift up higher than the top piece into those "chimneys" on top of hall of presidents (for anyone that did not know). If you ever get the chance to see it with the lights on (F-land CM's only, sorry) you see how FAST that thing moves.


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Re: Code 101

Post by Notatourist » Sun May 04, 2008 7:34 am

Not a 101- But I have heard the magic words...Snakes on the Platform....

And no, it wasn't Indy.


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Re: Code 101

Post by hhsrat » Sun May 04, 2008 9:11 am

Didn't hear the 101 call on the radio, but my manager showed me the screen on his blackberry so I could read the following downtime page.

"Rock n' Roller Coaster is 101 due to bats (yes, bats) in the building at 14:18"



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Re: Code 101

Post by EeyoresButterfly » Sun May 04, 2008 11:43 am

Not a 101- But I have heard the magic words...Snakes on the Platform....
This actually did cause us to go 101 on Pan. I have mentioned elsewhere that we do not stop that ride unless it is an emergency due to the old nature of the ride and the sudden, almost violent stop. I was on break backstage next to Pan when all of a sudden we hear the automatic ride stop spiel. We all were looking at eachother like, "That's not good." It kept coming on every few minutes. They cycled out the ride, closed it for a few minutes, then started it up again. This went on for three days.

It turns out there was a snake on the ride that would randomly attach itself to the sails of a pirate ship. We obviously cannot send guests on the ride with a snake as a fellow passenger, so we would stop the ride to get the snake. Everytime we stopped the ride though, the snake would go inside of the attraction. It did this for three days before we finally caught the son of a gun.


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Re: Code 101

Post by GRUMPY PIRATE » Sun May 04, 2008 12:15 pm

EeyoresButterfly wrote:This actually did cause us to go 101 on Pan. I have mentioned elsewhere that we do not stop that ride unless it is an emergency due to the old nature of the ride and the sudden, almost violent stop. I was on break backstage next to Pan when all of a sudden we hear the automatic ride stop spiel. We all were looking at eachother like, "That's not good." It kept coming on every few minutes. They cycled out the ride, closed it for a few minutes, then started it up again. This went on for three days.

It turns out there was a snake on the ride that would randomly attach itself to the sails of a pirate ship. We obviously cannot send guests on the ride with a snake as a fellow passenger, so we would stop the ride to get the snake. Everytime we stopped the ride though, the snake would go inside of the attraction. It did this for three days before we finally caught the son of a gun.
You could have just told them it was unschedule magic, and added value to the ride!!


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Re: Code 101

Post by joanna71985 » Sun May 04, 2008 2:55 pm

Notatourist wrote:Not a 101- But I have heard the magic words...Snakes on the Platform....

And no, it wasn't Indy.
Wow. I would die if I ran into a snake!
EeyoresButterfly wrote:This actually did cause us to go 101 on Pan. I have mentioned elsewhere that we do not stop that ride unless it is an emergency due to the old nature of the ride and the sudden, almost violent stop. I was on break backstage next to Pan when all of a sudden we hear the automatic ride stop spiel. We all were looking at eachother like, "That's not good." It kept coming on every few minutes. They cycled out the ride, closed it for a few minutes, then started it up again. This went on for three days.

It turns out there was a snake on the ride that would randomly attach itself to the sails of a pirate ship. We obviously cannot send guests on the ride with a snake as a fellow passenger, so we would stop the ride to get the snake. Everytime we stopped the ride though, the snake would go inside of the attraction. It did this for three days before we finally caught the son of a gun.
Ha! That darn snake!


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