In the second example the D is for (in best Homer) Doh!hobie16 wrote:Looks like their both D-stops.
Randy
In the second example the D is for (in best Homer) Doh!hobie16 wrote:Looks like their both D-stops.
That sounds like a series of 101s over at nemo. A guest of rather large size insisted on taking her ecv/power chair on the ADA clam. Even though the clam is not made to make to support that amount of weight. The clam came off the track and they had to evac. Maint was able to put it back on but it came off the next day again. The clam was removed, sent back to central shops to be fixed. It came back and broke again. In the end Imagineering had to build another one to bring to us.EeyoresButterfly wrote:This one happened at Philhar. When I worked FLand in 04, Philhar had all kinds of issues with the Proscenium Arch. The arch is not one piece (that would make too much sense), but three pieces: the top and two sides. All three are supposed to raise and lower simultaneously. For some reason, the right side either fails to raise or fails to lower, which means we have to call maintenance, fix it, and do a test run.
On the day in question, we were doing the test run, and the film ripped in half! How does that even happen? We had to fly the film in from somewhere because we didn't have any other copies of the new film. (The old film did not match the timing of the effects, so we didn't have the option of using it). We were down from about 10 in the morning to 9 or 10 at night if I remember correctly. I got to tell lots of guests that we were down and had no foggy idea when we would be back up. This was when it was the newest and highest rated attraction in all WDW, people were not happy.
Side comment: My guess is that it's that way because there isn't enough fly space above the stage to lift the whole archway as one piece. They can "stack" the sides and the top in less vertical space.EeyoresButterfly wrote:This one happened at Philhar. When I worked FLand in 04, Philhar had all kinds of issues with the Proscenium Arch. The arch is not one piece (that would make too much sense), but three pieces: the top and two sides. All three are supposed to raise and lower simultaneously. For some reason, the right side either fails to raise or fails to lower, which means we have to call maintenance, fix it, and do a test run.
This is true. The only reason it would break now is if some dumb kid decides he's going to be the show and gets up on stage.EeyoresButterfly wrote:I've heard the arch is not as temperamental as it used to be.
This actually did cause us to go 101 on Pan. I have mentioned elsewhere that we do not stop that ride unless it is an emergency due to the old nature of the ride and the sudden, almost violent stop. I was on break backstage next to Pan when all of a sudden we hear the automatic ride stop spiel. We all were looking at eachother like, "That's not good." It kept coming on every few minutes. They cycled out the ride, closed it for a few minutes, then started it up again. This went on for three days.Not a 101- But I have heard the magic words...Snakes on the Platform....
You could have just told them it was unschedule magic, and added value to the ride!!EeyoresButterfly wrote:This actually did cause us to go 101 on Pan. I have mentioned elsewhere that we do not stop that ride unless it is an emergency due to the old nature of the ride and the sudden, almost violent stop. I was on break backstage next to Pan when all of a sudden we hear the automatic ride stop spiel. We all were looking at eachother like, "That's not good." It kept coming on every few minutes. They cycled out the ride, closed it for a few minutes, then started it up again. This went on for three days.
It turns out there was a snake on the ride that would randomly attach itself to the sails of a pirate ship. We obviously cannot send guests on the ride with a snake as a fellow passenger, so we would stop the ride to get the snake. Everytime we stopped the ride though, the snake would go inside of the attraction. It did this for three days before we finally caught the son of a gun.
Wow. I would die if I ran into a snake!Notatourist wrote:Not a 101- But I have heard the magic words...Snakes on the Platform....
And no, it wasn't Indy.
Ha! That darn snake!EeyoresButterfly wrote:This actually did cause us to go 101 on Pan. I have mentioned elsewhere that we do not stop that ride unless it is an emergency due to the old nature of the ride and the sudden, almost violent stop. I was on break backstage next to Pan when all of a sudden we hear the automatic ride stop spiel. We all were looking at eachother like, "That's not good." It kept coming on every few minutes. They cycled out the ride, closed it for a few minutes, then started it up again. This went on for three days.
It turns out there was a snake on the ride that would randomly attach itself to the sails of a pirate ship. We obviously cannot send guests on the ride with a snake as a fellow passenger, so we would stop the ride to get the snake. Everytime we stopped the ride though, the snake would go inside of the attraction. It did this for three days before we finally caught the son of a gun.