Tech question
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At the old Disney Hyperion Studio, the screening room where animators would show animated scenes to Walt for his approval was small, with no ventilation or AC. Not only was it hot, but the animators were nervously awaiting Walt's reaction to their work. Thus, the room became known as the Sweatbox. Even after the Studio moved to Burbank and elegant screening rooms were offered to the staff, the moniker remained.
Now SGT has a sweatbox of our own. This is the place to find and post all entertaining topics such as video links, jokes, games, and the like. A general rule of thumb is that if the thread is meant to be informative (interesting news stories for example), or a topic for discussion (like setting up a park meet) then it should go in the Break Room, but if the intent is to entertain the masses then it's home is The Sweatbox. I'm sure there will be grey areas at times, so if you have doubt as to where a new thread should go, just use your best judgement and the SGT Staff will be glad to move it later if you guessed wrong.
At the old Disney Hyperion Studio, the screening room where animators would show animated scenes to Walt for his approval was small, with no ventilation or AC. Not only was it hot, but the animators were nervously awaiting Walt's reaction to their work. Thus, the room became known as the Sweatbox. Even after the Studio moved to Burbank and elegant screening rooms were offered to the staff, the moniker remained.
Now SGT has a sweatbox of our own. This is the place to find and post all entertaining topics such as video links, jokes, games, and the like. A general rule of thumb is that if the thread is meant to be informative (interesting news stories for example), or a topic for discussion (like setting up a park meet) then it should go in the Break Room, but if the intent is to entertain the masses then it's home is The Sweatbox. I'm sure there will be grey areas at times, so if you have doubt as to where a new thread should go, just use your best judgement and the SGT Staff will be glad to move it later if you guessed wrong.
Tech question
Whats that ride system called with the no track computer ride cars?
some one said they use sort of a encyrpted GPS to control the cars. the main computer knows what every car is doing all the time. some said they can even make the cars dance to a musical soundtrack.
some one said they use sort of a encyrpted GPS to control the cars. the main computer knows what every car is doing all the time. some said they can even make the cars dance to a musical soundtrack.
Corey
Re: Tech question
Where is the system used? The only no track vehicle attraction I can think of is the Universe of Energy, and, if I'm not mistaken, that one uses sensors to follow an imbedded wire -- so more of an invisible track than no track.
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Re: Tech question
I don't know what it is called either, but, isn't ToT done the same way?WEDFan wrote:Where is the system used? The only no track vehicle attraction I can think of is the Universe of Energy, and, if I'm not mistaken, that one uses sensors to follow an imbedded wire -- so more of an invisible track than no track.
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Re: Tech question
Universe of Energy, Tower of Terror and The Great Movie Ride all use a system where the ride vehicles follow a wire embedded in the concrete of the floor. There are sensors in the vehicle that detect this wire and follow it. There is no direct connection between the ride vehicles and the ride itself. How the ride computer keeps track of the vehicles I'm not sure but I'd think it would make use of sensors as most rides do or maybe use the puck system like is used to track and the parade floats and Safari trucks. The ride vehicles get the power they need (for audio, powering the motors, etc.) from on-board batteries that are charged through special plates in the floor where the ride vehicles stop. On the Great Movie Ride you can see these plates in the last room where the cars stop next to each other to watch the film, if you're the first car to arrive look to the side at the floor where the next car will arrive and you'll see them. When the GMR stops somewhere you can feel a vibration of the batteries charging, I'm not sure what causes this vibration but it's definitely there and only when the vehicle stops at a charging point.
Around here, however, we don’t look backwards for very long.
We keep moving forward, opening up new doors and doing new things, because we're curious…
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-Walt Disney
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Keep moving forward
We keep moving forward, opening up new doors and doing new things, because we're curious…
and curiosity keeps leading us down new paths.
-Walt Disney
:wwwd:
Keep moving forward
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Re: Tech question
The ride system you're thinking of is used in Poohs Hunny Hunt in Tokyo Disneyland. Imagineer Eddie Sotto refers to it as a trackless dark ride.
Posted by Eddie on another board
[INDENT]Oriental Land Company, our Japanese owner of the TDL park is risk adverse, meaning they do not like to invent anything, they prefer to buy the sequels to other proven WDI rides. Pooh was to be a new "E" level ride, and I was told to base Pooh on a system that exists (Omnimover, Test Track, etc.) I was not nuts about that as most of what was out there either didn't fit Pooh, was already in TDL, or was not a "wow" in of itself.
My thought was to use the trackless bumper boat ride they had just figured out for TDS and do more with it. Then achieve an E level "wow" by doing a dark ride with no tracks at all, where the vehicles could mirror the story by their actions. In the Blustery Day they turn and toss as if by the wind, in the Heffalump scene they dance with each other, or literally bounce up and down with Tigger, and finally exit the ride backwards, etc. Because it was supposedly based on the designed ride system of "Aquatopia" from TDS, they went for it. It seemed proven. However, once we got into it, we discovered you had to redo lots of the technology to make it do what we wanted inside of a building. In the end, it was a new system and that aspect, of sticking close to the story but using all the tricks the cars could do, and having the cars trigger special effects, made it a "wow" on a scale we did not predict.
[/INDENT]
http://www.tdrfan.com/tdl/fantasyland/p ... /index.htm
Posted by Eddie on another board
[INDENT]Oriental Land Company, our Japanese owner of the TDL park is risk adverse, meaning they do not like to invent anything, they prefer to buy the sequels to other proven WDI rides. Pooh was to be a new "E" level ride, and I was told to base Pooh on a system that exists (Omnimover, Test Track, etc.) I was not nuts about that as most of what was out there either didn't fit Pooh, was already in TDL, or was not a "wow" in of itself.
My thought was to use the trackless bumper boat ride they had just figured out for TDS and do more with it. Then achieve an E level "wow" by doing a dark ride with no tracks at all, where the vehicles could mirror the story by their actions. In the Blustery Day they turn and toss as if by the wind, in the Heffalump scene they dance with each other, or literally bounce up and down with Tigger, and finally exit the ride backwards, etc. Because it was supposedly based on the designed ride system of "Aquatopia" from TDS, they went for it. It seemed proven. However, once we got into it, we discovered you had to redo lots of the technology to make it do what we wanted inside of a building. In the end, it was a new system and that aspect, of sticking close to the story but using all the tricks the cars could do, and having the cars trigger special effects, made it a "wow" on a scale we did not predict.
[/INDENT]
http://www.tdrfan.com/tdl/fantasyland/p ... /index.htm
Parties of 33 should consider dividing their parties into two groups of 16 and a half each.
Re: Tech question
thats is thanks.CptnSkippy wrote:The ride system you're thinking of is used in Poohs Hunny Hunt in Tokyo Disneyland. Imagineer Eddie Sotto refers to it as a trackless dark ride.
Posted by Eddie on another board
[INDENT]Oriental Land Company, our Japanese owner of the TDL park is risk adverse, meaning they do not like to invent anything, they prefer to buy the sequels to other proven WDI rides. Pooh was to be a new "E" level ride, and I was told to base Pooh on a system that exists (Omnimover, Test Track, etc.) I was not nuts about that as most of what was out there either didn't fit Pooh, was already in TDL, or was not a "wow" in of itself.
My thought was to use the trackless bumper boat ride they had just figured out for TDS and do more with it. Then achieve an E level "wow" by doing a dark ride with no tracks at all, where the vehicles could mirror the story by their actions. In the Blustery Day they turn and toss as if by the wind, in the Heffalump scene they dance with each other, or literally bounce up and down with Tigger, and finally exit the ride backwards, etc. Because it was supposedly based on the designed ride system of "Aquatopia" from TDS, they went for it. It seemed proven. However, once we got into it, we discovered you had to redo lots of the technology to make it do what we wanted inside of a building. In the end, it was a new system and that aspect, of sticking close to the story but using all the tricks the cars could do, and having the cars trigger special effects, made it a "wow" on a scale we did not predict.
[/INDENT]
http://www.tdrfan.com/tdl/fantasyland/p ... /index.htm
ah, eddie sotto, the voice of shrunken ned.
Corey
Re: Tech question
It is great. I just couldnt think of where it was used.WEDFan wrote:Pooh sounds like quite the attraction. Wish I could check it out! :D:
[video=youtube;rU88Bw_ivT8][/video]
you cant see it well in the dark, but the ride cars dance around to the music.
Corey
Re: Tech question
We had an exchange student from Japan living with us last year. We took her to DL and she told us about the differences between Tokyo and there. It was really fun and she was like a little kid with her excitement. It made it all worth it. I would love to go visit her someday and have her take us to Tokyo Disney.