PapaMouse wrote:Virtual WDW huh??
Here's the thread with details, though I haven't posted anything new there since August. I just read through the thread again, and I've actually made progress getting the monorail stations I've created to be functional -- so they don't just look good. I'll post pictures of the completed MK station there soon.
Monorail_Red wrote:I can get the speed info for you once I get home later this afternoon. For the holdpoints, that is going to be hard to model because in Trainz it's a blocklight system, which works differently from the MAPO system. I will get that info for you as well.
From memory I can tell you that each station has a limit of 15MPH. 25MPH on express and 15MPH through the Contemporary. Again, I'll look up the exact info as well as the placement of the Speedboards and the Beamtop Visual Signals. :D:
I did some experimenting in Trainz to see how the AI trains would interact and I'll give you the info based on that so we can work with the Trainz defaults to make it as real as possible.
Yeah, the green/yellow/red lights shining
on the beams aren't that realistic, but it's the closest the developer came to implementing the MAPO system. I don't have an easy way to place (or number) the pylons to reflect reality, but I've come pretty close to marking the hold points based on the numbers provided to me and a lot of pylon counting on Google Earth.
ktulu wrote:Yeah, he is doing an awesome job too! I just need to get Trainz back on my laptop, get the monorail files again and then wait for Wombat to get me his files :D:
Thanks, ktulu! I've found I can archive my work and copy the archive files. You should be able to unpack the archive and install it on your system. On the other hand, it is over 80 MB so far, so that precludes sharing it over the internet, since I'm still using dialup at home. I'll burn it to a CD for you... sometime. (I keep thinking, I just need to do a
little more work on it,
then I'll pass on the files... :D :)