HUH??? how is that fun? do they open like at a grocery store?CMGUY89 wrote:AMEN! I take great pride in my safety checks. Walking through the attraction with no audio and checking doors/phones made me think "I can't believe I am finally here, after all of these years!" Plus when you are opening Circle you get to play with the automatic doors. That's really fun!!!
Interesting Reading
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Re: Interesting Reading
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When I was little, I found the doors on buses to be fascinating, with the different ways they were designed to open.
Nowadays, it's not quite so fascinating, but it is interesting the way the mechanism's work to create a door on the newer buses that never goes outside the bus. Then I get thinking... why did someone think it so important that they actually made them that way?
Nowadays, it's not quite so fascinating, but it is interesting the way the mechanism's work to create a door on the newer buses that never goes outside the bus. Then I get thinking... why did someone think it so important that they actually made them that way?
My opinions are mine and mine only. If my opinions are the opinion of others who happen to share whatever my crazy views may be, then fine, but it's not because I represent them in having my opinions. Got it?
Re: Interesting Reading
No. The automatic doors in the pre-show have a switch with three positions. Open, Auto, and Close. Most of the time they are left on auto and will open and close at a specific time. Though we have to test to make sure they respond to the switch. Sometimes we may need to open them in the event of a 101, or an evac. I close the pre-show doors early so that I can go inside, do my spiel, and not have to worry about guests trying to come in after the lights have dimmed (a 2pt safety reprimand!).GRUMPY PIRATE wrote:HUH??? how is that fun? do they open like at a grocery store?
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Ohhh! understood. I though you like to pretend it was the HM and ghosts were helping you!!!CMGUY89 wrote:No. The automatic doors in the pre-show have a switch with three positions. Open, Auto, and Close. Most of the time they are left on auto and will open and close at a specific time. Though we have to test to make sure they respond to the switch. Sometimes we may need to open them in the event of a 101, or an evac. I close the pre-show doors early so that I can go inside, do my spiel, and not have to worry about guests trying to come in after the lights have dimmed (a 2pt safety reprimand!).
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Mwa ha ha ha ha ha ha ha ha!GRUMPY PIRATE wrote:Ohhh! understood. I though you like to pretend it was the HM and ghosts were helping you!!!
My opinions are mine and mine only. If my opinions are the opinion of others who happen to share whatever my crazy views may be, then fine, but it's not because I represent them in having my opinions. Got it?
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ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!Big Wallaby wrote:Mwa ha ha ha ha ha ha ha ha!
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That is one of the most meaningful posts I've ever seen on SGT :p:GRUMPY PIRATE wrote:ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!
My opinions are mine and mine only. If my opinions are the opinion of others who happen to share whatever my crazy views may be, then fine, but it's not because I represent them in having my opinions. Got it?
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Re: Interesting Reading
I've read that during the design of Coaster the Imagineers were afraid that if Coaster launched at the same time as a drop sequence on Tower that the entire Studio power grid would get knocked offline.Kwahati wrote:Wow. A lot of those are exactly why I go to Disney parks rather than those cheap-o carnival places. I know accidents occasionally happen even at Disney, but it seems a whole lot less likely. And the one that really got me was the roller coaster being stuck upside down. I've heard that at the Studios, the Tower of Terror and Rockin' Rollercoaster are on separate power supplies just to prevent that sort of thing!
I don't see how that would stop Coaster from getting stuck though as once it is launched it is the momentum of the train that keeps it going, there are no motors on the train at all nor on the tracks except at the beginning and ending of the ride to move the train from the stop to unload, from unload to load, and from there to the launcher. That's how pretty much all coasters work.
Around here, however, we don’t look backwards for very long.
We keep moving forward, opening up new doors and doing new things, because we're curious…
and curiosity keeps leading us down new paths.
-Walt Disney
:wwwd:
Keep moving forward
We keep moving forward, opening up new doors and doing new things, because we're curious…
and curiosity keeps leading us down new paths.
-Walt Disney
:wwwd:
Keep moving forward
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I was continuing your thought from the previous post!!Big Wallaby wrote:That is one of the most meaningful posts I've ever seen on SGT :p:
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Re: Interesting Reading
Yeah I don't think it has to do with the ride getting stuck so much as the entire power grid going down. Not good if you are in Tower... I think what happens with the rides that get stuck is that something jams the wheels and they happen to stop upside down...Anyone ever see Final Destination 3? *shivers*Shorty82 wrote:I've read that during the design of Coaster the Imagineers were afraid that if Coaster launched at the same time as a drop sequence on Tower that the entire Studio power grid would get knocked offline.
I don't see how that would stop Coaster from getting stuck though as once it is launched it is the momentum of the train that keeps it going, there are no motors on the train at all nor on the tracks except at the beginning and ending of the ride to move the train from the stop to unload, from unload to load, and from there to the launcher. That's how pretty much all coasters work.
~CM;)GUY89
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