Interesting Reading

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GRUMPY PIRATE
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Re: Interesting Reading

Post by GRUMPY PIRATE » Wed Dec 19, 2007 2:34 pm

CMGUY89 wrote:AMEN! I take great pride in my safety checks. Walking through the attraction with no audio and checking doors/phones made me think "I can't believe I am finally here, after all of these years!" Plus when you are opening Circle you get to play with the automatic doors. That's really fun!!!
HUH??? how is that fun? do they open like at a grocery store?


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Re: Interesting Reading

Post by Big Wallaby » Wed Dec 19, 2007 3:41 pm

When I was little, I found the doors on buses to be fascinating, with the different ways they were designed to open.

Nowadays, it's not quite so fascinating, but it is interesting the way the mechanism's work to create a door on the newer buses that never goes outside the bus. Then I get thinking... why did someone think it so important that they actually made them that way?


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Re: Interesting Reading

Post by CMGUY89 » Wed Dec 19, 2007 3:47 pm

GRUMPY PIRATE wrote:HUH??? how is that fun? do they open like at a grocery store?
No. The automatic doors in the pre-show have a switch with three positions. Open, Auto, and Close. Most of the time they are left on auto and will open and close at a specific time. Though we have to test to make sure they respond to the switch. Sometimes we may need to open them in the event of a 101, or an evac. I close the pre-show doors early so that I can go inside, do my spiel, and not have to worry about guests trying to come in after the lights have dimmed (a 2pt safety reprimand!).


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GRUMPY PIRATE
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Re: Interesting Reading

Post by GRUMPY PIRATE » Wed Dec 19, 2007 3:55 pm

CMGUY89 wrote:No. The automatic doors in the pre-show have a switch with three positions. Open, Auto, and Close. Most of the time they are left on auto and will open and close at a specific time. Though we have to test to make sure they respond to the switch. Sometimes we may need to open them in the event of a 101, or an evac. I close the pre-show doors early so that I can go inside, do my spiel, and not have to worry about guests trying to come in after the lights have dimmed (a 2pt safety reprimand!).
Ohhh! understood. I though you like to pretend it was the HM and ghosts were helping you!!!


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Re: Interesting Reading

Post by Big Wallaby » Wed Dec 19, 2007 6:03 pm

GRUMPY PIRATE wrote:Ohhh! understood. I though you like to pretend it was the HM and ghosts were helping you!!!
Mwa ha ha ha ha ha ha ha ha!


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Re: Interesting Reading

Post by GRUMPY PIRATE » Wed Dec 19, 2007 6:55 pm

Big Wallaby wrote:Mwa ha ha ha ha ha ha ha ha!
ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!


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Re: Interesting Reading

Post by Big Wallaby » Wed Dec 19, 2007 9:13 pm

GRUMPY PIRATE wrote:ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha ha!
That is one of the most meaningful posts I've ever seen on SGT :p:


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Re: Interesting Reading

Post by Shorty82 » Wed Dec 19, 2007 10:37 pm

Kwahati wrote:Wow. A lot of those are exactly why I go to Disney parks rather than those cheap-o carnival places. I know accidents occasionally happen even at Disney, but it seems a whole lot less likely. And the one that really got me was the roller coaster being stuck upside down. I've heard that at the Studios, the Tower of Terror and Rockin' Rollercoaster are on separate power supplies just to prevent that sort of thing!
I've read that during the design of Coaster the Imagineers were afraid that if Coaster launched at the same time as a drop sequence on Tower that the entire Studio power grid would get knocked offline.

I don't see how that would stop Coaster from getting stuck though as once it is launched it is the momentum of the train that keeps it going, there are no motors on the train at all nor on the tracks except at the beginning and ending of the ride to move the train from the stop to unload, from unload to load, and from there to the launcher. That's how pretty much all coasters work.


Around here, however, we don’t look backwards for very long.

We keep moving forward, opening up new doors and doing new things, because we're curious…
and curiosity keeps leading us down new paths.

-Walt Disney
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Keep moving forward

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Re: Interesting Reading

Post by GRUMPY PIRATE » Wed Dec 19, 2007 10:40 pm

Big Wallaby wrote:That is one of the most meaningful posts I've ever seen on SGT :p:
I was continuing your thought from the previous post!!


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Re: Interesting Reading

Post by CMGUY89 » Thu Dec 20, 2007 12:23 am

Shorty82 wrote:I've read that during the design of Coaster the Imagineers were afraid that if Coaster launched at the same time as a drop sequence on Tower that the entire Studio power grid would get knocked offline.

I don't see how that would stop Coaster from getting stuck though as once it is launched it is the momentum of the train that keeps it going, there are no motors on the train at all nor on the tracks except at the beginning and ending of the ride to move the train from the stop to unload, from unload to load, and from there to the launcher. That's how pretty much all coasters work.
Yeah I don't think it has to do with the ride getting stuck so much as the entire power grid going down. Not good if you are in Tower... I think what happens with the rides that get stuck is that something jams the wheels and they happen to stop upside down...Anyone ever see Final Destination 3? *shivers*


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