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Re: Cascades, Downtimes, and SGs
Posted: Sun Nov 30, 2008 5:44 pm
by drcorey
turkeyham wrote:Most of the days I am at the park with my sister, we have noticed that Big Thunder goes down frequently. We hear the following: "Please remain seated at all times", "Please face forward", "No lap seating," "Please remain from climbing onto the rocks, poles, trees add fences."
Lets see.. I want to climb out of the train while in motion. SG do that at the MK at WDW. I would like to see someone get eaten by a gator in FL.
SG, you will not get compt for the day for doing such event.
If I ride the ride I want to, I will have injuries and Disney will have to pay me.
This attraction is not the climbing wall. Please stay behind the fences. They are there for a reason. If you disobey the cast members and they have to call security. You know it is your fault and now the attraction breaks down and everyone has to turn around and walk off the ride. :twisted:
but BTMR has a lot of other things that could shut it down too.
the tracks have tons of motion sensors that will signal the computer to shutdown the ride. anything blocking or moving accross one at the wrong time will make the computer call a system shutdown. a bird doing a fly by, a rodent running by, even trash blowing by one. everything must be in sync.
Re: Cascades, Downtimes, and SGs
Posted: Sun Nov 30, 2008 9:31 pm
by Shorty82
drcorey wrote:but BTMR has a lot of other things that could shut it down too.
the tracks have tons of motion sensors that will signal the computer to shutdown the ride. anything blocking or moving accross one at the wrong time will make the computer call a system shutdown. a bird doing a fly by, a rodent running by, even trash blowing by one. everything must be in sync.
Reminds me of a story I read one time where due to the actions of one SG three or four attractions went down at one time. At the MK back when they had the canoes an SG ran aground at BTMRR causing it to shut down. To rescue the SG a raft from Tom Sawyer's Island was used, shutting that down. Due to how the canoe and raft were sticking out during the rescue the path of the steam boat was blocked, shutting it down.
Re: Cascades, Downtimes, and SGs
Posted: Sun Nov 30, 2008 11:18 pm
by turkeyham
I remember one summer, the walk way behind BTRR was shut off. A family of skunks decided to take a slow leasurely stroll.
About Knott's, if any ride shakes while you are out in the park. There is no way I would go on that ride.
Tell me about the Jerseymaid story. It would make my day. :)
Re: Cascades, Downtimes, and SGs
Posted: Sun Nov 30, 2008 11:55 pm
by drcorey
turkeyham wrote:I remember one summer, the walk way behind BTRR was shut off. A family of skunks decided to take a slow leasurely stroll.
About Knott's, if any ride shakes while you are out in the park. There is no way I would go on that ride.
Tell me about the Jerseymaid story. It would make my day. :)
skunks? wow, lots of disney wildlife around.
I once saw a family of squirrels stampeed near the river.
Re: Cascades, Downtimes, and SGs
Posted: Mon Dec 01, 2008 12:42 am
by felinefan
Knott's doesn't have Hammerhead anymore. And Haunted Shack was the most missed attraction by guests when I was there. Stay far away from Ghostrider--people have been getting hurt on it, I remember hearing people who were coaster enthusiasts saying it's gotten rougher, and one lady broke her neck riding on it, which Knott's tried to blame on her. It's over at
http://www.themeparkinsider.com .
Re: Cascades, Downtimes, and SGs
Posted: Mon Dec 01, 2008 1:14 pm
by spacecadet101
Teddykeiko86 wrote:I know what an auto E-stop is, but what is a cascade?
Do you have to mannually e-stop after a cascade?
Are there other times you have to manualy e-stop.
What do CMs do that they get reprimanded for?
cascade:
Space is basically divided into 15 zones. Each zone has a brake in it. If someone takes too long to get out of the rocket, all the brakes at the unload area fill up, which makes the rockets out on track stop in the nearest brake so that none of them catch up to each other. In order for us to get back up, we have to go out onto the track and reset the zones with rockets one by one, as well as the three beginning zones. So depending on how many rockets are out on track it can take anywhere from 10 minutes to a half hour.
If we have an e-stop, usually something just flags a sensor, or maybe we didn't put enough time between trains and the computer stops the ride, thats a much longer reset. We have to go out and evac the guests, then reset the entire track, usually it takes about an hour.
MOST of our 101s are cascades, with slow guests.
how does this resetting process compare to the other attractions? I'm curious because I've never worked anything else. I'm sure that the rest of the coasters have better (quicker) programs to reset, since our ride system is from 1975.
Re: Cascades, Downtimes, and SGs
Posted: Mon Dec 01, 2008 2:56 pm
by Teddykeiko86
Space sounds very similar to Revenge of the Mummy the ride. There is a 15 sec load time to unload the returnig group, load the vehcile with the next group, then a 15 second wait period. If the whole unload and reload, check and dispatch takes longer than 30 seconds, and alarm sounds warning that the station is about to back up. The unload, load and check / dispatch happens in one spot, unlike Space that has 3 seperate spots. So, when guests take to long to get in their seat (usually trying to stuff an oversized back in the pouch even though they were specifically told to put in a locker), the cars stop in their break zone on the ride and cause an auto -estop. Very lame and happens a lot. As for Evacs go, I don't know much about that. I never had to do an evac! imagine that. but I think every time there is auto estop, we dump the ride and recycle. Also, Space is a continuous track, Mummy has two turn tables in the ride that reverse the direction of the car. So if a turn table acts up, it will not be in sync with the next arrive vehicle, there for another e-stop.
In 2006, they started e-stoping everytime a guest was seen on CCTV filming of photgraphing the ride. Also, if the guest took their shoes off or placed their feet on top of the footbar (bottom part of lap bar). We would have 10 mannual e-stops a day!. I got ridiculous, I think some CMs were trigger happy.
Re: Cascades, Downtimes, and SGs
Posted: Mon Dec 01, 2008 6:35 pm
by kurtisnelson
Teddykeiko86 wrote:The unload, load and check / dispatch happens in one spot, unlike Space that has 3 seperate spots..
I think they designed our mummy much better with the track splitting into two for load/unload and then load being seperate from unload.
Re: Cascades, Downtimes, and SGs
Posted: Tue Dec 02, 2008 11:51 am
by CBeilby
kurtisnelson wrote:I think they designed our mummy much better with the track splitting into two for load/unload and then load being seperate from unload.
Your Mummy was just better designed in general, since they both had to share the same budget, and California got the short end of the stick.
Re: Cascades, Downtimes, and SGs
Posted: Tue Dec 02, 2008 6:32 pm
by Main Streeter
CBeilby wrote:California got the short end of the stick.
As per usual. :(