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Re: Technology Helps Disney Fight Long Lines
Posted: Fri Jan 07, 2011 10:52 pm
by hobie16
Big Wallaby wrote:I am not sure, but Toshiba is working on 3D without glasses, so long as you sit in one of three places in front of the TV and you don't want to watch anything 2D. That will have to hold you over.
It's not that hard to do. We had companies in the oil and gas vertical that would project a 3D image using two Barco projectors in an X Y config to determine where to drill for oil. Their geologists loved it as they could determine in hours what use to take months.
Re: Technology Helps Disney Fight Long Lines
Posted: Fri Jan 07, 2011 11:03 pm
by Big Wallaby
hobie16 wrote:two Barco projectors
Sure, I'll take six. What kind of image could we create with that?
Though I do have to admit, the S&H on that first one seems excessive...
Re: Technology Helps Disney Fight Long Lines
Posted: Fri Jan 07, 2011 11:18 pm
by hobie16
Big Wallaby wrote:Though I do have to admit, the S&H on that first one seems excessive...
When you're betting millions on a hole in the ground the ROI time line suddenly becomes seconds.
Re: Technology Helps Disney Fight Long Lines
Posted: Fri Jan 07, 2011 11:40 pm
by Big Wallaby
Good point.
Re: Technology Helps Disney Fight Long Lines
Posted: Sat Jan 08, 2011 11:11 am
by hobie16
I don't believe there are any real exploratory wells drilled any more. Once the ground is "thumped" and the raw data is collected, there's a lot of analysis done by the PhD geologists before there's a go on drilling.
We sold 98 terabyte data storage systems to these guys. They'd fill up the system with data from one thump. That was eight years ago. The largest system now holds 1.5 pedabytes and they probably fill that up too.
Re: Technology Helps Disney Fight Long Lines
Posted: Sat Jan 08, 2011 3:29 pm
by delsdad
hobie16 wrote: The largest system now holds 1.5 pedabytes and they probably fill that up too.
With bootleg Justin Bieber videos !
Re: Technology Helps Disney Fight Long Lines
Posted: Sat Jan 08, 2011 4:31 pm
by hobie16
delsdad wrote:With bootleg Justin Bieber videos !
As a test one of the engineers loaded up a bunch of full length movies and then had all the engineering staff hit the system at the same time to test latency and throughput. It worked great.
Re: Technology Helps Disney Fight Long Lines
Posted: Sun Jan 09, 2011 7:26 pm
by Zazu
mapo wrote:What he is saying is that we run EVERY available, safe and show ready vehicle at all times. If we had more, they would already be on line for that attraction!
Clear now?
Yes. I believe that's exactly what he was suggesting.
No. No, we don't. If we are short staffed, or local management believes we can keep up with the crowd using fewer attraction vehicles, we run fewer than are available.
For example, the WDW RR only runs a third train about three weeks out of the year, and that only during the midday rush.
Re: Technology Helps Disney Fight Long Lines
Posted: Mon Jan 10, 2011 4:47 am
by Big Wallaby
Zazu wrote:Yes. I believe that's exactly what he was suggesting.
No. No, we don't. If we are short staffed, or local management believes we can keep up with the crowd using fewer attraction vehicles, we run fewer than are available.
For example, the WDW RR only runs a third train about three weeks out of the year, and that only during the midday rush.
And over Christmas, I actually saw a line in Frontierland for the train. I mean, a line that went past the stairs and all the way to the Briar Patch gift shop. It was beautiful, because the line for Big Thunder was still only 45 stated minutes (people getting through the line in under 25), because there had been a down time in the morning and FastPasses had been pushed back to something like 17:00 and the attraction reopened at 12:00. Glorious! With the line for Big Thunder intersecting with that of the WDW Railroad, we were still running times that you don't see on a mid-business day.