Official SGT ADD thread

A place to be entertained. Videos, jokes, games, and more.
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At the old Disney Hyperion Studio, the screening room where animators would show animated scenes to Walt for his approval was small, with no ventilation or AC. Not only was it hot, but the animators were nervously awaiting Walt's reaction to their work. Thus, the room became known as the Sweatbox. Even after the Studio moved to Burbank and elegant screening rooms were offered to the staff, the moniker remained.

Now SGT has a sweatbox of our own. This is the place to find and post all entertaining topics such as video links, jokes, games, and the like. A general rule of thumb is that if the thread is meant to be informative (interesting news stories for example), or a topic for discussion (like setting up a park meet) then it should go in the Break Room, but if the intent is to entertain the masses then it's home is The Sweatbox. I'm sure there will be grey areas at times, so if you have doubt as to where a new thread should go, just use your best judgement and the SGT Staff will be glad to move it later if you guessed wrong.
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Lasolimu
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Re: Official SGT ADD thread

Post by Lasolimu » Wed Apr 08, 2009 1:22 pm

BRWombat wrote:Well done, Lasolimu. I've played Go before -- though not with the level of fanaticism it takes to get really good at the strategy, so anyone can beat me easily -- and the interface seems to handle the gameplay perfectly. If you have a little more effort left in you, you might consider adding an indicator to show whether it is Black or White's turn.

And if you have a LOT of energy left, just program gameplay strategy into it and create a Master-level computer opponent!! (Okay, ignore this -- it's just the computer-science-major side of me coming out.)
I had considered doing all of that, but as the code freeze is on Friday the only thing not thrown out yet is the indicator. I have found that it would be nice at times in my testing. Plus it is a quick add considering the control panel still has an empty space on it.


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Re: Official SGT ADD thread

Post by kurtisnelson » Wed Apr 08, 2009 3:30 pm

BRWombat wrote:And if you have a LOT of energy left, just program gameplay strategy into it and create a Master-level computer opponent!! (Okay, ignore this -- it's just the computer-science-major side of me coming out.)
How many of us here are comp sci people?


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Re: Official SGT ADD thread

Post by Lasolimu » Wed Apr 08, 2009 3:58 pm

kurtisnelson wrote:How many of us here are comp sci people?
Does someone need to start a poll?


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Re: Official SGT ADD thread

Post by Lasolimu » Wed Apr 08, 2009 7:57 pm

BRWombat wrote:you might consider adding an indicator to show whether it is Black or White's turn.
I have now put this in, and uploaded it to my website so take a look.


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Re: Official SGT ADD thread

Post by BRWombat » Thu Apr 09, 2009 11:27 am

Lasolimu wrote:I have now put this in, and uploaded it to my website so take a look.
Looks good!


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Re: Official SGT ADD thread

Post by Lasolimu » Thu Apr 09, 2009 12:29 pm

BRWombat wrote:Looks good!
It still has a problem, there is a potential memory leak I need to fix, I have a solution, but I am sure there is a better way to do it so, I am doing some research into it. If I haven't found a better solution I will implement the one I have tonight.

Yes, I created a potential memory leak in Java, don't ask me how.


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Re: Official SGT ADD thread

Post by ktulu » Thu Apr 09, 2009 12:51 pm

No go on my mac.


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Re: Official SGT ADD thread

Post by Lasolimu » Thu Apr 09, 2009 5:04 pm

ktulu wrote:No go on my mac.
Could be your version of Java because I didn't put in anything that was platform specific, unless it was added when I put it into the jar.


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Re: Official SGT ADD thread

Post by Lasolimu » Thu Apr 09, 2009 6:52 pm

Okay, I fixed the leak. I had to use the messy method. I had it just about working but it kept failing for some reason. That reason was that I had windowClosing() instead of windowClosed().


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Re: Official SGT ADD thread

Post by hobie16 » Thu Apr 09, 2009 7:42 pm

Lasolimu wrote:Could be your version of Java because I didn't put in anything that was platform specific, unless it was added when I put it into the jar.
Click on the apple in the upper left corner and select Software Update... That'll tell you if you've got the latest version of Java.


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