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Re: Technology Helps Disney Fight Long Lines

Posted: Sat Jan 01, 2011 9:39 am
by darph nader
hobie16 wrote:My only long term goal is to develop the perfect nap. :cool:
You need to come to the southwest,we've got it down pat. :cool:

Re: Technology Helps Disney Fight Long Lines

Posted: Sat Jan 01, 2011 5:45 pm
by Zazu
hhsrat wrote:If I remember correctly, it was 1 convertible carrying Mickey and Michael Phelps, and 2 or 3 Orange County Sheriff's motorcycles, and a bunch of Disney Entertainment folks on foot carrying balloons and pom poms.
Okay, that sounds doable. Thanks for the details.

Re: Technology Helps Disney Fight Long Lines

Posted: Sat Jan 01, 2011 7:00 pm
by kurtisnelson
Zazu wrote:Okay, that sounds doable. Thanks for the details.
Now though, the toontown gate is pretty useless due to the construction. Ah my Saturday I spent as Pretzel Runner...

Re: Technology Helps Disney Fight Long Lines

Posted: Sun Jan 02, 2011 1:58 pm
by GRUMPY PIRATE
kurtisnelson wrote:Now though, the toontown gate is pretty useless due to the construction. Ah my Saturday I spent as Pretzel Runner...
does that mean you are not allowed to run in a straight line? :D:

Re: Technology Helps Disney Fight Long Lines

Posted: Sun Jan 02, 2011 2:19 pm
by kurtisnelson
GRUMPY PIRATE wrote:does that mean you are not allowed to run in a straight line? :D:
With the construction walls, pretzel runner is in a pretzel.

Re: Technology Helps Disney Fight Long Lines

Posted: Sun Jan 02, 2011 11:57 pm
by Freak
^ Psh you haven't seen construction walls till you see DCA. I swear they keep growing....and moving! :confused: And it isn't even half-way done yet!

Re: Technology Helps Disney Fight Long Lines

Posted: Mon Jan 03, 2011 8:49 am
by Mayonnaise
Does the description of the technology in this article sound a little bit... Roller Coaster Tycoon to anyone else? I mean in that game you literally can deploy anything to anywhere, including entertainment you didn't have toll 30 seconds ago, add extra ride vehicles with a click, etc.

8^P

Re: Technology Helps Disney Fight Long Lines

Posted: Wed Jan 05, 2011 2:13 pm
by PatchOBlack
Mayonnaise wrote:Does the description of the technology in this article sound a little bit... Roller Coaster Tycoon to anyone else? I mean in that game you literally can deploy anything to anywhere, including entertainment you didn't have toll 30 seconds ago, add extra ride vehicles with a click, etc.

8^P
*points Mayonnaise over to here!* :cat1:

Re: Technology Helps Disney Fight Long Lines

Posted: Wed Jan 05, 2011 3:40 pm
by ktulu
Freak wrote:^ Psh you haven't seen construction walls till you see DCA. I swear they keep growing....and moving! :confused: And it isn't even half-way done yet!
Wait, they have Characterized Work Walls? How do the SG's handle the moving walls? Are you sure you're not on some sort of medication combined with copious amounts of pixie dust?

Re: Technology Helps Disney Fight Long Lines

Posted: Wed Jan 05, 2011 5:12 pm
by Mayonnaise
PatchOBlack wrote:*points Mayonnaise over to here!* :cat1:
Wow... I totally missed that. Sorry.

*Headdesk.* I miss that game so much now... I only had the original... maybe I should get 3.

8^)